[Bug 20672] New: GetDC change causes black screen in Seven Kingdoms

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Nov 11 20:23:36 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=20672

           Summary: GetDC change causes black screen in Seven Kingdoms
           Product: Wine
           Version: 1.1.30
          Platform: PC
               URL: http://www.7kfans.com/
        OS/Version: Linux
            Status: NEW
          Keywords: regression, source
          Severity: normal
          Priority: P2
         Component: directx-ddraw
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: the3dfxdude at gmail.com
                CC: stefan at codeweavers.com


The following patch causes a black screen upon running Seven Kingdoms:
e1469961d42d0eb077d3fa0236de17b56bc51a56 is the first bad commit
commit e1469961d42d0eb077d3fa0236de17b56bc51a56
Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sat Sep 5 16:37:19 2009 +0200

    wined3d: Test and fix ddraw and d3d9 GetDC differences.

    The MSDN is not totally correct: A8R8G8B8 and A1R5G5B5 also allow GetDC.
The
    main differences that have to be filtered out in d3d9.dll are GetDC on
    A8B8G8R8, X8B8G8R8 and P8.

:040000 040000 50563852d85b047d42d3ff67801850c834b63244
e64032236cf06c87a6d12bf361cb94417db71efa M   dlls


Running the ddraw dsurface test seems to indicate that ddraw wants opengl
enabled in the registry as the DirectDrawRenderer.  Then when enabling opengl,
a full-screen Seven Kingdoms draws the screen partially offscreen incorrectly. 
When virtual desktop is enabled, the game is visible correctly.

Also note, Seven Kingdoms uses an 8-bit color depth.

It is expected that GDI mode should not produce a black screen.

Bug 20327 is similar, but I question whether it is the same problem as it is a
D3D game.

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