[Bug 5454] Ogre3D based game doesn't render 3d objects in D3D7 mode

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Nov 18 09:08:28 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=5454


Saulius K. <saulius2 at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
  Attachment #14857|0                           |1
        is obsolete|                            |




--- Comment #16 from Saulius K. <saulius2 at gmail.com>  2009-11-18 09:08:27 ---
Created an attachment (id=24822)
 --> (http://bugs.winehq.org/attachment.cgi?id=24822)
Log of wine-1.1.33-150-g4990ca0 (in D3D7 mode)

Still present in yesterday's git.  Now I see no game objects at all.  And wine
output (filtered from the game own debug info) goes attached.

Now two most frequent lines are:

0009:fixme:d3d_surface:surface_convert_format Cannot find a conversion function
from format WINED3DFMT_B8G8R8_UNORM to WINED3DFMT_B8G8R8X8_UNORM
 and 
0009:err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat {58|64}


My current X runs on i915G chip using GL Mesa DRI drivers v7.0.3.

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list