[Bug 5454] Ogre3D based game doesn't render 3d objects in D3D7 mode
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Nov 18 09:08:28 CST 2009
http://bugs.winehq.org/show_bug.cgi?id=5454
Saulius K. <saulius2 at gmail.com> changed:
What |Removed |Added
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Attachment #14857|0 |1
is obsolete| |
--- Comment #16 from Saulius K. <saulius2 at gmail.com> 2009-11-18 09:08:27 ---
Created an attachment (id=24822)
--> (http://bugs.winehq.org/attachment.cgi?id=24822)
Log of wine-1.1.33-150-g4990ca0 (in D3D7 mode)
Still present in yesterday's git. Now I see no game objects at all. And wine
output (filtered from the game own debug info) goes attached.
Now two most frequent lines are:
0009:fixme:d3d_surface:surface_convert_format Cannot find a conversion function
from format WINED3DFMT_B8G8R8_UNORM to WINED3DFMT_B8G8R8X8_UNORM
and
0009:err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat {58|64}
My current X runs on i915G chip using GL Mesa DRI drivers v7.0.3.
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