[Bug 19659] EverQuest 2: EQ2 Crashed shortly after entering game.

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Oct 1 06:16:09 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=19659





--- Comment #13 from Scott Murray <scott at aikendrum.org>  2009-10-01 06:16:08 ---
Created an attachment (id=23865)
 --> (http://bugs.winehq.org/attachment.cgi?id=23865)
eq2-d3dtrace-091001-2110

Finally got a d3d trace of the crash - I've tailed the last 1500 lines into the
attachment above - the last few lines before the crash are here:

trace:d3d:buffer_Unmap (0x908c590)
trace:d3d:buffer_Map iface 0x915b990, offset 0, size 75564, data 0x32e4ac,
flags 0
trace:d3d:buffer_Map Returning memory at 0x70b4b738 (base 0x70b4b738, offset 0)
trace:d3d:buffer_Map iface 0x915ba28, offset 0, size 75564, data 0x32e4b4,
flags 0
trace:d3d:buffer_Map Returning memory at 0x70b5de68 (base 0x70b5de68, offset 0)
trace:d3d:buffer_Map iface 0x915bae0, offset 0, size 75564, data 0x32e4a0,
flags 0
trace:d3d:buffer_Map Returning memory at 0x70b39008 (base 0x70b39008, offset 0)
wine: Unhandled page fault on read access to 0xffffffff at address 0xa1e1b1
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0xffffffff in 32-bit code
(0x00a1e1b1).

Stefan, does that assist ?

Cheers, 

Scott.

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