[Bug 20257] New: Left 4 Dead:Crashes when viewing MOTD while in 'Crash Course' map.

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Oct 4 01:01:42 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=20257

           Summary: Left 4 Dead:Crashes when viewing MOTD while in 'Crash
                    Course' map.
           Product: Wine
           Version: 1.1.30
          Platform: PC-x86-64
               URL: http://ubuntuforums.org/showthread.php?p=8048763#post8
                    048763
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: darkandor2003 at yahoo.com


See URL.  My user name is 'blattengel' on there.  '8Kuula' is another with the
same problem.  Read that thread for lots of details about this bug.  I'll
reiterate the details below.

When you join a server in Left 4 Dead, sometimes you see a box named MOTD
(Message Of The Day).  A setting on the server toggles the visibility of the
MOTD on start.  The client has no control in the MOTD popping up.  The game
crashes strait to the desktop (no wine error window) when I join a server that
displays the MOTD on the 'Crash Course' map.  It has happened on a few other
occasions (MOTD and a different map), but I didn't keep track of what other
map(s) it was.  8Kulla claimed a couple other maps (see URL).  The game does
not crash if the MOTD is not viewed.

Wine Version was 1.1.30 with the crashes.  I tried out 1.1.29, and I still got
the MOTD crash.  I did not try out 1.1.28, I skipped it and used 1.1.27 when
hearing 8Kuula's suggestion.  I don't get the mentioned MOTD crash with 1.1.27.
 Regression?

I didn't use a clean .wine directory.  8Kuula stated he used a clean one with a
few modifications.  I'm using a wine prefix dedicated to steam, I might have
installed mono in that prefix.  Also in that prefix, I installed the fonts, and
some registry changes in regard to graphics:
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"DirectDrawRenderer"="opengl"
"Multisampling"="disabled"
"OffscreenRenderingMode"="fbo"
"PixelShaderMode"="enabled"
"RenderTargetLockMode"="textex"
"UseGLSL"="enabled"
"VertexShaderMode"="hardware"
"VideoMemorySize"="1024"

Here is the line I use to launch Left 4 Dead (it is inside a script):
DISPLAY=:1.0 WINEDEBUG=-all XMODIFIERS=''
WINEPREFIX="/home/andrew/.PlayOnLinux/wineprefix/Steam" wine steam.exe
-applaunch 500 +mat_hdr_level 0 +mat_queue_mode 2 -w 1280 -h 1024 -dxlevel 81
As an explanation of that line, I used .PlayOnLinux to install steam in a new
prefix.  I launch Left 4 Dead using "steam.exe -applaunch 500".  Each
sequential argument is sent to Left 4 Dead.  The mat_hdr_level, and
mat_queue_mode make the game run faster.  w and h set the resolution.  dxlevel
set to 81 (8.1) makes the game run faster.  In regard to the DISPLAY I'm
running the game in a separate X session (fixes issues with the keyboard not
putting input into the applications and stuff).  This stuff shouldn't be
relevant, but I'm putting it there just in case.

You'll see 8Kuula's crash output, as well as a mini dump at the URL.  Kinda
nice how Left 4 Dead leaves a mini dump when it crashes.


If you need me to do anything, just ask me, and tell me how to do it.  I'd
really like to see this fixed.

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