[Bug 20280] New: Sparkle effect scaled incorrectly to be huge (World of Warcraft)

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Oct 6 11:48:31 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=20280

           Summary: Sparkle effect scaled incorrectly to be huge (World of
                    Warcraft)
           Product: Wine
           Version: unspecified
          Platform: PC-x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: trivial
          Priority: P3
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: joshorjeff at gmail.com


Created an attachment (id=23955)
 --> (http://bugs.winehq.org/attachment.cgi?id=23955)
Large Sparkles

The 'sparkle' effect for lootable objects is often scaled wrongly so that it is
far too big for the object it is highlighting- eg. small plant with sparkle
effect the size of a tree.

This affects both -d3d and -opengl modes. Many objects have the sparkles
correctly scaled, but specific things are consistently wrong. For example
certain herbs. The objects affected seem to be completely consistent: if an
object has correct sparkles it always will have correct sparkles, and if it has
a massive cloud of sparkles, it always will have that (very annoying!).

The screenshot shows some small plants in the Night Elf starting area that do
this so you can see what I mean. It is very much more obvious when actually
playing the game (its hard to screenshot something that is constantly flashing
and changing), but you can at least see in the screenshot the height of the
sparkles, and the size they get to.
The same thing happens on certain gathering quests, making them ridiculously
easy because the sparkles are visible over the top of rocks, hills etc. due to
being so massive.

This happens using 1.1.30 and all previous versions for some months (over a
year maybe of previous versions).

nVidia binary driver

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