[Bug 19417] Hitman Blood Money page faults when OffscreenRenderingMode=fbo

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Oct 14 18:39:31 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=19417





--- Comment #8 from Andreas Brauchli <linux at elementarea.net>  2009-10-14 18:39:30 ---
#7 was with pbuffer, when using offscreenrenderingmode=fbo the GAME DOES seem
to LOAD INTO THE MAIN MENU, i just have a black screen and sound. The WGL
errlog prints tons (i aborted after 13Mb and restarted without debug) of

fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 4319
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667

and

fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED
(0x8cdd)
fixme:d3d:context_check_fbo_status     Color attachment 0: (0x6ffde038)
WINED3DFMT_B8G8R8A8_UNORM 1440x900
fixme:d3d:context_check_fbo_status     Depth attachment: (0x171e70)
WINED3DFMT_S8_UINT_D24_UNORM 1440x900
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 4319
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElements @ drawprim.c / 49

error messages.
if you have a clue feel free to post a comment, otherwise the bug can probably
be closed, as it's not the same issue anymore.

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