[Bug 20380] Heroes of Might and Magic III hangs

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Oct 18 19:45:37 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=20380





--- Comment #11 from Wylda <wylda at volny.cz>  2009-10-18 19:45:37 ---

(In reply to comment #8)

> The log is mixed with exceptions and xrender stuff

Xrender is not quite right, because if do "debug all", then that exception
occurs behind IWineD3DBaseSurfaceImpl_LockRect, to be precise i see hundreds
of:

...
...

0009:trace:d3d_surface:IWineD3DBaseSurfaceImpl_LockRect returning
memory at 0x1b3027c, pitch(1600)

0009:trace:seh:raise_exception code=c0000005 flags=0 addr=0x7deb0606
ip=7deb0606 tid=0009

...
...


> I'm not convinced in what area the bug is.

Now i'm 100% sure that your patch broke our game :-/ I did regresion test again
and i compared the console output.

Result: Right before your patch was merged, there are no such errors. And when
i setup git tree to your patch, hundreds of these exception begins to occur,
till the game freeze or crash. It would be nice, if you could make another
revision of your patch or consider revert for next version.

@Comment #10> i'm also running 32bit version.

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