[Bug 20380] Heroes of Might and Magic III hangs

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Oct 20 09:05:28 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=20380





--- Comment #24 from Wylda <wylda at volny.cz>  2009-10-20 09:05:28 ---
(In reply to comment #23)
> I mean that those are most likely unrelated to the crash.

OK, but that would make sense (to me), if that memory protection was a feature
added by commit "Add support for 16-bit/32-bit DIB sections", because these
(hundred) "seh:raise_exception" began to occur after merging this dib section
patch.

> You say the program crashes, is there a backtrace?

Unfortunately no. After merging dib section patch, program 

 * Freeze (usualy with repetitive sound of that moment)

or

 * end up within text console with Segmentation fault (i call this as crash)
and only sign of error is "err:seh:setup_exception_record nested exception on
signal stack in thread 0009 eip..."

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