[Bug 19948] Starscape OpenGL mode - screen stays black

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Oct 23 16:55:48 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=19948





--- Comment #21 from Xavier Vachon <xvachon at gmail.com>  2009-10-23 16:55:48 ---
With current git (1.1.32), the hack fails to compile.

patching file dlls/wined3d/context.c
Hunk #1 succeeded at 1090 (offset 32 lines).
Hunk #2 succeeded at 1239 (offset 32 lines).
Hunk #3 FAILED at 1275.
Hunk #4 succeeded at 1513 (offset 39 lines).
1 out of 4 hunks FAILED -- saving rejects to file dlls/wined3d/context.c.rej
patching file dlls/wined3d/directx.c
Hunk #1 succeeded at 217 (offset -9 lines).
Hunk #2 succeeded at 238 (offset -9 lines).
Hunk #3 succeeded at 255 (offset -9 lines).
Hunk #4 succeeded at 322 (offset -9 lines).
patching file dlls/wined3d/wined3d_private.h
Hunk #1 succeeded at 1061 (offset -142 lines).


Contents of context.c.rej

***************
*** 1272,1277 ****
          }
          goto out;
      }
      ret->gl_info = &This->adapter->gl_info;
      ret->surface = (IWineD3DSurface *) target;
      ret->current_rt = (IWineD3DSurface *)target;
--- 1275,1282 ----
          }
          goto out;
      }
+     ret->prev_dc = prev_dc;
+     ret->prev_gl_ctx = prev_gl_ctx;
      ret->gl_info = &This->adapter->gl_info;
      ret->surface = (IWineD3DSurface *) target;
      ret->current_rt = (IWineD3DSurface *)target;

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