[Bug 20472] TrackMania Nations Forever - front sounds coming rear speakers

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Oct 27 09:00:45 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=20472





--- Comment #13 from Chris <chris.kcat at gmail.com>  2009-10-27 09:00:43 ---
Hmm, actually now that I give it a closer listen, I think I do hear it. Newer
OpenAL's interpolate very close sounds better, so older versions could hard pan
the engine to the front or back, as opposed to just slightly panned one way or
the other.

I would have to say it's an app bug. The game uses Direct3D for rendering,
while OpenAL's coordinate system follows OpenGL (ie. inverted Z positioning).
It's possible that if they didn't properly account for that (eg. inverted the X
axis instead of the Z), it would put things in back that are supposed to be in
front, and vice-versa. And since the usual output for OpenAL, especially on
Windows, is stereo with no front/back panning, it's quite likely they didn't
catch it.

I can't say for sure since I don't have the code, but my best guess would have
to be that it's an app problem. In that case, the same thing would happen on
Windows if OpenAL Soft was used with surround sound, or with a hardware driver
that does surround sound. If someone could double-check that on real Windows...

If you want to work around the issue, you can force TrackMania to use stereo.
You can create a file somewhere, call it tm-alsoft.cfg, and put in:

format = AL_FORMAT_STEREO16

Create a shell script, export ALSOFT_CONF=<full-path-to>/tm-alsoft.cfg and run
wine TmForeverLauncher.exe. Options in tm-alsoft.cfg will then overrides the
ones in ~/.alsoftrc, making TrackMania use stereo while other OpenAL apps will
still use surround sound. You may also need to set a different device under the
[alsa] heading, but I don't know if the surround51 device will accept stereo
output.

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