[Bug 20380] Heroes of Might and Magic III hangs

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Oct 28 10:05:42 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=20380





--- Comment #32 from Wylda <wylda at volny.cz>  2009-10-28 10:05:40 ---
(In reply to comment #30)
> The bug likely occurs only for dibsections. I'll give a short summary of what
> the patch changed and perhaps were to look for the issue.

Hi Roderick, thank you for that summary. 

> It is hard to say where the problem is but I guess that when using the depth
> conversion code...

OK, this led me to the idea of confirming your guess. So game still crashes
with current git (wine-1.1.32-119-g07c321b), but if i change xorg.conf and
setup 16bit depth for xwindow, then the game does not freeze... Switching back
to 24bit and X restart, game freeze/crashes and following duo comes up in log:

 0009:trace:d3d_surface:IWineD3DBaseSurfaceImpl_LockRect

 0009:trace:seh:raise_exception code=c0000005


Makes sense to you or are you closer to the solution now?

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