[Bug 19913] New: 2weistein: UseGLSL=disabled dark character with Shader Model 2.0

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Sep 2 04:20:19 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=19913

           Summary: 2weistein: UseGLSL=disabled dark character with Shader
                    Model 2.0
           Product: Wine
           Version: 1.1.25
          Platform: PC
        OS/Version: Mac OS X 10.5
            Status: UNCONFIRMED
          Severity: trivial
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: hoehle at users.sourceforge.net
                CC: stefandoesinger at gmx.at


Stefan,

with UseGLSL=disabled, the switch to Shader Model 2.0 shortly after wine-1.1.24
causes the animated character on the left of the main menu to become very dark
-- but not black.

commit e211a0b4a432013b76c1398fc99985951f98dc92
Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Thu Jun 18 18:27:04 2009 +0200

    wined3d: Enable Shader Model 2.0 in ARB.

    If the needed constants are available, we can support all vs_2_0 and ps_2_0
    requirements with the plain ARB extensions. We cannot however, run SM 2.0a
or
    SM 2.0b.

This goes along with log output not seen before:
fixme:d3d_shader:shader_arb_generate_vshader HW VertexShader Error at position
0: "Error on line 28: missing comma (hint: '[')"
 repeated 4 times and
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElements @ drawprim.c / 50
 repeated a thousand times

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