[Bug 19913] New: 2weistein: UseGLSL=disabled dark character with Shader Model 2.0
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Sep 2 04:20:19 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=19913
Summary: 2weistein: UseGLSL=disabled dark character with Shader
Model 2.0
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: hoehle at users.sourceforge.net
CC: stefandoesinger at gmx.at
Stefan,
with UseGLSL=disabled, the switch to Shader Model 2.0 shortly after wine-1.1.24
causes the animated character on the left of the main menu to become very dark
-- but not black.
commit e211a0b4a432013b76c1398fc99985951f98dc92
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Thu Jun 18 18:27:04 2009 +0200
wined3d: Enable Shader Model 2.0 in ARB.
If the needed constants are available, we can support all vs_2_0 and ps_2_0
requirements with the plain ARB extensions. We cannot however, run SM 2.0a
or
SM 2.0b.
This goes along with log output not seen before:
fixme:d3d_shader:shader_arb_generate_vshader HW VertexShader Error at position
0: "Error on line 28: missing comma (hint: '[')"
repeated 4 times and
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElements @ drawprim.c / 50
repeated a thousand times
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