[Bug 19897] d3d10/dxgi: device.ok crashes on MacOS X (InitAdapters/glGetString)

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Sep 3 04:26:31 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=19897





--- Comment #1 from Jörg Höhle <hoehle at users.sourceforge.net>  2009-09-03 04:26:27 ---
Created an attachment (id=23400)
 --> (http://bugs.winehq.org/attachment.cgi?id=23400)
trace snippet from InitAdapters; WGL init; GDI init; GL init-> crash

test.winehq.org does not hold 1.1.24 data any more, but I checked my old files
and some d3dx9_36 test crashed in InitAdapters() then already (and still do in
1.1.28).

The attached trace snippet from 1.1.28 shows how WGL manages to locate its 7
functions, afterwards GDI is initialised prior to GL (should it happen at that
time?) and the crash occurs attempting to wglGetProcAddress() the first GL
function in the list: 'glAccum'.

This log was cleared from concurrent access to the registry and fonts from
thread 000d.

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