[Bug 19913] 2weistein: UseGLSL=disabled dark character with Shader Model 2.0

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Sep 7 03:59:34 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=19913





--- Comment #5 from Jörg Höhle <hoehle at users.sourceforge.net>  2009-09-07 03:59:33 ---
Your patch fixes the black screen (so the dark character becomes visible in
1.1.29).
Please make it fix as well the inconsistent usage of TRACE_ON(d3d_shader) with
TRACE_(d3d_constants) in between the 2 changed lines.

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