[Bug 16559] PixelFormat_WineD3DtoDD Can't translate this Pixelformat

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Sep 19 15:49:55 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=16559





--- Comment #38 from Henri Verbeet <hverbeet at gmail.com>  2009-09-19 15:49:55 ---
(In reply to comment #37)
> There are only two ways to put the R16G16_SNORM texture together:
> 
> DDPixelFormat->u2.dwBumpDuBitMask =         0x0000ffff;
> DDPixelFormat->u3.dwBumpDvBitMask =         0xffff0000;
>
That's the correct one.

> Errr... no. The game still works. And looks fine. So it looks like these values
> are completely irrelevant. Cookie for whoever "gets" this.
It might be more interesting to see which fields you can leave at zero. Also,
look at dwFlags. Does the game need formats with DDPF_BUMPDUDV, or does it just
not like seeing formats with dwFlags set to 0?

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