[Bug 16501] Some moving objects in Myst IV - Revelation turn black on most camera angles

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Sep 24 15:11:44 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=16501





--- Comment #16 from Lisa Denia <eiffel56 at gmail.com>  2009-09-24 15:11:43 ---
In Haven, the place shown in my first 2 screenshots,
WINED3DRS_DIFFUSEMATERIALSOURCE, WINED3DRS_AMBIENTMATERIALSOURCE and
WINED3DRS_SPECULARMATERIALSOURCE are always 0, WINED3DRS_EMISSIVEMATERIALSOURCE
is always 1. However, using GL_EMISSION instead of GL_AMBIENT doesn't give us
correct results. Haven gets rendered correctly. But another one, Spire, will
suffer from the same bug as Haven without any patches. This misbehavior does
not happen if I don't add any patches. 
In Spire, the material source renderstates are sometines the same as in Haven,
sometimes WINED3DRS_DIFFUSEMATERIALSOURCE is 1 and everything else 0.

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