[Bug 20177] openal32: Games that use OpenAL lose sound

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Sep 29 21:05:03 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=20177





--- Comment #7 from John P Sims <jsims2359 at gmail.com>  2009-09-29 21:05:02 ---
In UT3, I enabled "Hardware OpenAL" and I got sound. In the menus everything
sounded good, but once I got into the game, everything went south.

What sound I did get during a match was either oversaturated with echo/reverb
or worked fine for 10-15 seconds until this "Woosheeee" sound - like a wave of
feedback - blasted out of the speakers followed by silence.

Oddly enough, the exact same thing happened in Frontlines:Fuel of War (I guess
it defaults to "Hardware OpenAL") and I thought it was a fluke. Guess not.

Could libopenal have a problem with HDA Intel ALC888? Anyone got a test
program?

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list