[Bug 20177] openal32: Games that use OpenAL lose sound

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Sep 29 23:00:07 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=20177





--- Comment #8 from John P Sims <jsims2359 at gmail.com>  2009-09-29 23:00:07 ---
I've read that STALKER:SoC uses openal or dsound. Everyone was launching the
game with the "-dsound" option to get around a divide by zero error. 

The good news is that STALKER now works without having to use the -dsound
option (and the -nointro option as well as the -nodistort option). I'm assuming
it's using openal. I tested with it for about 30 mins without seeing any of
these issues. Bear in mind that STALKER is not an Unreal Engine game.

Mass Effect, on the other hand, is an Unreal Engine game and will only produce
sound with openal32 set to native. There is a toggle in the settings for
hardware audio (as opposed to UT3's "Hardware OpenAL"), but it has no effect on
sound, or the lack thereof. 

Bioshock won't launch without openal32 set to native.

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