[Bug 20177] openal32: Games that use OpenAL lose sound

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Sep 30 21:49:15 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=20177





--- Comment #11 from Chris <chris.kcat at gmail.com>  2009-09-30 21:49:15 ---
(In reply to comment #10)
> That said I think I'm on to something. Shouldn't the ./configure tell me that
> my libopenal-dev-1.4 headers are too old?

In general, that version should work (aside from its horrible reverb). All the
basic OpenAL functionality is there. It's difficult to say what the actual
problem is without being able to hear the sound, though.. it's possible the
reverb just gets into a nasty feedback loop and floods the sound output causing
the whooshing noise, then eventually flatlining at +inf or -inf (+32767 or
-32768, really), causing silence. Or it could be a problem with the way the
backend itself is behaving, causing ALSA to generate noise and eventually die.

Either way, updating would be the best bet at fixing the issue, and if it
doesn't, it will give me a better idea of where to look for the problem (I'm
OpenAL Soft's programmer, BTW).

Also, I submitted a patch to Wine which should take care of the device name
issue, so that it will accept the default set of names the native drivers
provide and you won't have to modify the affected games' configuration files.
That should hopefully get applied the next patch round.

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