[Bug 9358] Low latency interactive buffers are not mixed properly in directsound
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Apr 1 01:08:14 CDT 2010
http://bugs.winehq.org/show_bug.cgi?id=9358
--- Comment #19 from Maarten Lankhorst <m.b.lankhorst at gmail.com> 2010-04-01 01:08:13 ---
If you set realtime priority, and really want the lowest latency wine doesn't
officially support it. But these settings would help:
int ds_snd_queue_max = 10;
int ds_snd_queue_min = 6;
int ds_snd_shadow_maxsize = 2;
Change to 4, 4, and -1 in dsound_main.c
in primary.c you have a function called DSOUND_fraglen, change it to return 256
instead of 512
That's probably about as low as it can get, tinkering with DSOUND_fraglen and
ds_snd_queue_max is the only way to go lower than 90ms, but it's not officially
supported. So do this at your own risk
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