[Bug 21962] Call of Duty 4 crashes

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Apr 2 04:24:18 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=21962





--- Comment #39 from Stefan Dösinger <stefandoesinger at gmx.at>  2010-04-02 04:24:17 ---
It is crashing inside the draw call. And the bad address was provided from a
vertex buffer:

0009:trace:d3d:buffer_Map Returning memory at 0x52b09000 (base 0x52b09000,
offset 0)

It starts to make sense that the patch that avoids the non-vbo fallback fixes
the crash. If there's a bad vbo the driver is more likely to just not draw
stuff instead of crashing. I still have to figure out why the buffer's memory
isn't there.

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