[Bug 22301] New: Fallen Earth MMO : RtlAllocateHeap crash
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Apr 7 09:55:21 CDT 2010
http://bugs.winehq.org/show_bug.cgi?id=22301
Summary: Fallen Earth MMO : RtlAllocateHeap crash
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://forums.fallenearth.com/fallenearth/showthread.p
hp?t=35062
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs at winehq.org
ReportedBy: elanz1615 at yahoo.com
Created an attachment (id=27255)
--> (http://bugs.winehq.org/attachment.cgi?id=27255)
winedbg bt from crash
Fallen Earth, when run in a clean wine prefix using the latest git crashes
after a few minutes of play. The crash produces just one log output:
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc3b3ed
I've attached a winedbg backtrace showing that the crash is in RtlAllocateHeap.
Each crash I've captured has a slightly different back trace but the top two
frames are always RtlAllocateHeap and list_remove.
Trace and relay logging is impossible with this application as they slow the
application too much to play long enough to observe the crash. Another clue is
that turning on the warn+heap channel seems to prevent the crash at the expense
of framerate and an extended shut-down time.
Any assistance is greatly appreciated.
Forum post with more detail is here:
http://forum.winehq.org/viewtopic.php?t=8127
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