[Bug 22303] Fallen Earth MMO : GL_APPLE_flush_buffer_range causes performance drop on OSX

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Apr 7 15:11:56 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=22303


Stefan Dösinger <stefandoesinger at gmx.at> changed:

           What    |Removed                     |Added
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                 CC|                            |stefandoesinger at gmx.at




--- Comment #1 from Stefan Dösinger <stefandoesinger at gmx.at>  2010-04-07 15:11:56 ---
Can you make a d3d+warn log and look for one of these message:

Cannot synchronize buffer lock due to a thread conflict
wined3d_event_query_finish returned %u, dropping async buffer locks
Failed to allocate event query memory, dropping async buffer locks
Event queries not supported, dropping async buffer locks

I don't expect the 4h line to show up. In the 2nd one don't search for the line
as-is. The %u will be replaced by a number, so search for
"wined3d_event_query_finish returned" for example.

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