[Bug 22307] New: Depth of field blur effects lag behind animation in Dragon Age: Origins

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Apr 7 20:44:43 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=22307

           Summary: Depth of field blur effects lag behind animation in
                    Dragon Age: Origins
           Product: Wine
           Version: 1.1.42
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: winehq at tibit.com


During Dragon Age cut scenes, depth of field effects appear as a sort of blur
stencil overlaid atop a scene, with cut-outs in the shape of the characters
that are supposed to remain in focus.  Under wine, these cut-out shapes often
do not get updated as characters move and scenes change.  As a result, lots of
oddly-shaped blurs are appear where they should not be.  (For example, half of
a character's face might be in focus while the other half is blurry.)  Careful
examination shows that the odd blur shapes match the edges of models that were
on screen a few seconds earlier.

I'll attach some screen shots to demonstrate.  Notice that the blur effects
have nearly-correct shapes and positions in the first shot, but they remain the
same in the subsequent shots even when the characters have moved or the scene
has changed.

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