[Bug 22303] Fallen Earth MMO : GL_APPLE_flush_buffer_range causes performance drop on OSX

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Apr 12 09:51:18 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=22303





--- Comment #4 from Eric Lanz <elanz1615 at yahoo.com>  2010-04-12 09:51:13 ---
http://www.mediafire.com/file/nvmiwti5yyn/wineBug22303terminalOutput.txt.zip



The link above points to a 5mb zip containing the full 117 mb log file.  In
this run using the git tag 1.1.42 with no modifications the framerate during my
test was:

With no swf elements on screen:
~50 fps

With a small 20x20 pixel question mark swf on screen:
~36 fps

I turned the swf on/off multiple times to try to capture as much output as I
could.

At the top of the log is a glxinfo and system-profiler-mini output from my
system in case you want to look at that.


I ran these grep commands on the file to check for the statements you
mentioned:

Eric-Lanzs-MacBook-Pro:~ elanz1615$ grep -Hin "Cannot synchronize"
~/wineBug22303terminalOutput.txt
Eric-Lanzs-MacBook-Pro:~ elanz1615$ grep -Hin "wined3d_event_query_finish"
~/wineBug22303terminalOutput.txt
Eric-Lanzs-MacBook-Pro:~ elanz1615$ grep -Hin "Failed to allocate event"
~/wineBug22303terminalOutput.txt
Eric-Lanzs-MacBook-Pro:~ elanz1615$ grep -Hin "Event queries not supported"
~/wineBug22303terminalOutput.txt

None were found, hopefully this will give you some idea of where I can look
next.

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