[Bug 22362] New: Nolimits Coaster (or Wine) does not adhere to Vsync option.

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Apr 15 09:49:18 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=22362

           Summary: Nolimits Coaster (or Wine) does not adhere to Vsync
                    option.
           Product: Wine
           Version: 1.1.42
          Platform: x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: trivial
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: thepixeldeveloper+wine at googlemail.com


Created an attachment (id=27370)
 --> (http://bugs.winehq.org/attachment.cgi?id=27370)
A small log of when the vSync option was enabled from within the simulator

Nolimits Coaster 1.71 has an option to enable vSync, however. This is ignored
within Wine and thus the frames end up faster than the monitor refresh rate.

This can be fixed from the nVidia settings panel by enabling: "Sync to vBlank",
but I don't feel like this is the correct solution to the problem (Cedega has
no such issues).

When the nVidia vBlank option is turned on the game will act correctly by
running at 60FPS, but the game stutters.

I've attached a part of the log file when the vSync option was enabled from
within the game.

There is a similar ticket open: http://bugs.winehq.org/show_bug.cgi?id=13085
but this bug happens both in fullscreen and windowed modes.

-Mathew Davies.

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