[Bug 22356] Jedi Knight: Dark Forces II - weapons flicker

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Apr 15 17:36:32 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=22356


Wylda <wylda at volny.cz> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |wylda at volny.cz




--- Comment #1 from Wylda <wylda at volny.cz>  2010-04-15 17:36:32 ---
(In reply to comment #0)
>
> I'll be able to post the regression test results in a few days.

Regressions can't wait :-)

1. For me the weapon does not flicker, but is missing completely.

2. I did a regression test between 1.1.38 and 1.1.39:

commit 5c4d3fb5a21210f48dfb7d9c0af8a91b23dc7ac4
Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Mon Feb 15 12:30:37 2010 +0100

    wined3d: Control SFLAG_CONVERTED in surface_prepare_texture.

    This makes sure that the flag is set correctly when
    surface_allocate_surface is called and client storage is disabled
    properly for converted surfaces.

:040000 040000 1d8c4d280d07e4a43f64fadd0e147896a91350ae
70774f9a29c3acddd57298cdc71b39b31a778aa9 M      dlls


3. No other bug report suffers from this commit.

4. Revert of this patch after git checkout makes that problem go away.
Reverting on top of wine-1.1.42-345-gd4b8536 fails due to other code changes.

5. Adding author of this patch to CC.


--private keyword: bisected

Note: I had to setup windowed mode, otherwise game does not run.

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