[Bug 22434] Hype - The Time Quest crashes when the game should come up (looks like null pointer dereference to me)

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Apr 22 13:56:43 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=22434





--- Comment #3 from cvoeten at gmail.com  2010-04-22 13:56:43 ---
Created an attachment (id=27513)
 --> (http://bugs.winehq.org/attachment.cgi?id=27513)
with WINEDEBUG=+ddraw,+d3d7,+d3d6

My videocard is an Intel 865g. Old as fart, supports OpenGL up to a whopping
version 1.3 (unfortunately that's not a typo), but it works for me. I don't
know what OpenGL API version Wine uses, but if it's above 1.3, there's a good
chance that that's my real problem.

When I started the game this time (freshly updated Wine and newly-created
wineprefix) it didn't crash with a null pointer dereference as it did before
(at least, I think that was what it was). Instead, it just terminated. No "the
program has generated an error and needs to close"-dialogue this time.

I've attached a +ddraw,+d3d7,+d3d6 log. (I added the d3d6 because, according to
the installer, that's the version the game uses and I thought you might want
that info as well, I apologize if I overanticipated here.)

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