[Bug 22301] Fallen Earth MMO : RtlAllocateHeap crash
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Apr 22 14:06:33 CDT 2010
http://bugs.winehq.org/show_bug.cgi?id=22301
--- Comment #15 from Eric Lanz <elanz1615 at yahoo.com> 2010-04-22 14:06:32 ---
Created an attachment (id=27514)
--> (http://bugs.winehq.org/attachment.cgi?id=27514)
IWineD3DDeviceImpl_SetStreamSource GDB backtrace
Hello,
I hadn't tested in a couple days, today I did a git pull and rebuilt. On one
of my test runs I see this crash in GDB instead of the usual list_remove one:
WineD3DDeviceImpl_SetStreamSource
Is it a clue or just a red herring? It happened at the same spot/time I
usually see the rtlallocateheap crash, and I do still see that rtlallocateheap
crash in this build -- thought I'd post this anyway in case it turns out to be
relevant.
Eric
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