[Bug 9667] Grim Fandango hangs if X in 24bpp mode
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Apr 25 23:22:25 CDT 2010
http://bugs.winehq.org/show_bug.cgi?id=9667
--- Comment #15 from byteframe <byteframe at gmail.com> 2010-04-25 23:22:24 ---
I also suffer from this issue, but only on an intel card. My desktop with an
nvidia card can start the game in 24bpp.
vesa driver 16bpp: game works, slow of course
intel driver 16bpp: quick and quiet fail, only prints out a few of the
following messages:
"fixme:d3d_caps:wined3d_guess_card No card selector available for GL vendor 3
and card vendor 8086."
vesa driver 24bpp: fails
intel driver 24bpp: fails like vesa in 24bpp, many times crashing X
Also, you can put the game in a Virtual Desktop, and that seems to mitigate the
effects of X crashing, and maybe would substitute for changing X bpp to 16 on
an intel system, but I still can't start the game on my laptop.
I will attach the terminal output of these executions.
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