[Bug 22356] Jedi Knight: Dark Forces II - weapons flicker
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Apr 27 16:11:31 CDT 2010
http://bugs.winehq.org/show_bug.cgi?id=22356
--- Comment #9 from Roderick Colenbrander <thunderbird2k at gmail.com> 2010-04-27 16:11:30 ---
The patch fixes the flickering gun issue on my Geforce GTS360M system which
appears if you run the game in 8-bit mode (the no 3d acceleration mode).
Perhaps a different backend is entered on your system which prevents this issue
from occurring. What gpu are you using?
You could try to add the following line after 'd3dfmt_convert_surface' (approx
4598):
This->Flags |= SFLAG_CONVERTED;
So you will get:
return WINED3DERR_OUTOFVIDEOMEMORY;
}
d3dfmt_convert_surface(This->resource.allocatedMemory, mem,
pitch, width, height, outpitch, convert, This);
This->Flags |= SFLAG_CONVERTED;
} else {
mem = This->resource.allocatedMemory;
}
Hopefully this helps there. I will submit the current fix anyway since it is
correct for one class of systems.
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