[Bug 22507] New: Half-life 1: missing PAUSE banner and looking through walls

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Apr 27 17:09:19 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=22507

           Summary: Half-life 1: missing PAUSE banner and looking through
                    walls
           Product: Wine
           Version: 1.1.37
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: wylda at volny.cz


Created an attachment (id=27582)
 --> (http://bugs.winehq.org/attachment.cgi?id=27582)
Screenshot showing the problem

1. When you press pause key in Half-life you should see banner(or notice)
"PAUSED", but this is missing now. Also when you come as close as possible to
some wall, the texture is cut in half and one half is transparent, so you can
see what is in next room without opening the door.

2. I did a regression test between 1.1.36 and 1.1.38 (.37 does not work):

commit 69861cf8730047a06ad898f9b45a4914a172745c
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Jan 26 18:31:38 2010 +0100

    wined3d: Get rid of the depth range hack.

:040000 040000 6f02fe9590f7d4b59ee7d1ad4ca683677386e70f
b7c9e78db0e38f523947507369bee62547f9015a M      dlls


3. This commit helped "Dragon Age: Origins" with texture glitches. See bug
20469.

4. Revert of this patch on top of wine-1.1.43-321-g94a3c09 makes that problem
go away. (revert of some test was not successful, but doesn't matter here)

5. Adding author of this patch to CC.


--private keyword: bisected

Note1: To see this problem, you have to use Direct3D video mode not the OpenGL.

Note2: To save time with testing, you can skip initial Sierra logo by renaming
sierra.avi and valve.avi.

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