[Bug 22356] Jedi Knight: Dark Forces II - weapons flicker
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Apr 27 18:29:34 CDT 2010
http://bugs.winehq.org/show_bug.cgi?id=22356
--- Comment #11 from Wylda <wylda at volny.cz> 2010-04-27 18:29:34 ---
Roderick, what about my note, that i'm running that in windowed mode? Can that
make a difference??
Anyway, i try to find out, how is the flag value changed before and after the
patch. So i did:
d3dfmt_convert_surface(This->resource.allocatedMemory, mem,
pitch, width, height, outpitch, convert, This);
+ printf("Change1 before: 0x%08x\n", This->Flags);
- This->Flags |= SFLAG_CONVERTED;
+ printf("Change1 after : 0x%08x\n", This->Flags);
}
else if (This->resource.format_desc->format == WINED3DFMT_P8_UINT
&& (gl_info->supported[EXT_PALETTED_TEXTURE] ||
gl_info->supported[ARB_FRAGMENT_PROGRAM]))
{
d3dfmt_p8_upload_palette(iface, convert);
+ printf("Change2 before: 0x%08x\n", This->Flags);
- This->Flags &= ~SFLAG_CONVERTED;
+ printf("Change2 after : 0x%08x\n", This->Flags);
mem = This->resource.allocatedMemory;
} else {
+ printf("Change3 before: 0x%08x\n", This->Flags);
- This->Flags &= ~SFLAG_CONVERTED;
+ printf("Change3 after : 0x%08x\n", This->Flags);
mem = This->resource.allocatedMemory;
Standing in game with visible gun, i.e. before Stefan's patch:
Change2 after : 0x011a0a28
Change2 before: 0x011a0a28
Change2 after : 0x011a0a28
Change2 before: 0x011a0a28
Change2 after : 0x011a0a28
Change2 before: 0x011a0a28
Change2 after : 0x011a0a28
...
When the gun is missing, i.e. when Stefan's patch is applied:
Change2 after : 0x01120a2a
Change2 before: 0x01120a2a
Change2 after : 0x01120a2a
Change2 before: 0x01120a2a
Change2 after : 0x01120a2a
Change2 before: 0x01120a2a
Change2 after : 0x01120a2a
...
Of course, when Stefan's patch is applied than after == before, but i was lazy
to change that ;)
Looking into wined3d_private.h to decode those value did not helped me, because
i don't know what's going on.
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