[Bug 17440] Anarchy Online: Fog bug introduced between v. 1.1.11 and 1.1.13

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Apr 28 05:39:24 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=17440


chris <letsclimbhigher at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|CLOSED                      |UNCONFIRMED
         Resolution|FIXED                       |




--- Comment #5 from chris <letsclimbhigher at gmail.com>  2010-04-28 05:39:23 ---
This bug has not been fixed as of 1.1.43. It was referring to what happens when
you move change the rendering view distance set by the slider in game. It
_should_ just change the rendering distance of objects seen, but as of 1.1.11
or 1.1.12 it started also doing something else:  Outdoors it deepens a blue
color that saturates the whole screen the shorter you set the rendering
distance. Indoors it looks more like extremely dense smoke that obscures
everything except the glow from nano effects (such as those on people). 

Here are some screencaps of what I mean. This first one is with 100% view
distance. Notice the air is clear.
http://img15.imageshack.us/img15/72/hundredpercent.png

This one is at view distance set at forty percent. At around ten percent all
you see is blue.
http://img718.imageshack.us/img718/2240/fourtypercent.png

And here is an image indoors. It is always like this indoors no matter the
setting. Although when you move the slider it goes to a clear image but as soon
as the slider stops the smoke is back.
http://img18.imageshack.us/img18/5597/indoorsr.png

Let me know if I need to make a new ticket for this to get the issue re-opened.

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