[Bug 21708] d3d is trying to use GL_DEPTH_TEXTURE_MODE_ARB when driver doesn't support ARB_depth_texture

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Apr 28 06:33:23 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=21708





--- Comment #2 from Roderick Colenbrander <thunderbird2k at gmail.com>  2010-04-28 06:33:23 ---
The only place where we are making such call is in surface.c:
glTexParameteri(bind_target, GL_DEPTH_TEXTURE_MODE_ARB, GL_LUMINANCE);

Is this the offending call in your case? If it is then I find it a bit
surprising since that path is only used when FBOs are around. Do your drivers
offer GL_EXT_framebuffer_object / GL_ARB_framebuffer_object? (typically this
extension is only around on OpenGL 2.0 capable cards) The code won't be entered
if you set the OffscreenRenderingMethod to backbuffer.

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list