[Bug 22356] Jedi Knight: Dark Forces II - weapons flicker
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Apr 28 09:59:36 CDT 2010
http://bugs.winehq.org/show_bug.cgi?id=22356
--- Comment #19 from Roderick Colenbrander <thunderbird2k at gmail.com> 2010-04-28 09:59:35 ---
Created an attachment (id=27599)
--> (http://bugs.winehq.org/attachment.cgi?id=27599)
The real fix ;)
After some more searching it appeared that the actual issue is that
read_from_framebuffer_texture is allocating the texture (because nothing else
did it before) but it doesn't set the conversion flags. Instead use
surface_prepare_texture to allocate the texture.
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