[Bug 22356] Jedi Knight: Dark Forces II - weapons flicker

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Apr 28 14:24:08 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=22356





--- Comment #21 from Roderick Colenbrander <thunderbird2k at gmail.com>  2010-04-28 14:24:08 ---
Perhaps there is a different issue in your case (not sure why, perhaps you
added some registry keys? but I guess you are using a clean prefix). Anyway the
current fix at least fixes some of the issues and looks correct. The way I
found the issue was by calling setting surface_prepare_texture at the start of
LoadLocation and found everything working then. Perhaps that could be a start
point for you as well. It is quite harmless, the issue is that SFLAG_CONVERTED
is not set while in current git that flag is always needed when
'd3dmft_convert_surface' is called.

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