[Bug 23882] New: AvP hangs/crashes with GLSL out of memory.
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Aug 2 16:13:41 CDT 2010
http://bugs.winehq.org/show_bug.cgi?id=23882
Summary: AvP hangs/crashes with GLSL out of memory.
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs at winehq.org
ReportedBy: mblackwell1024 at gmail.com
While playing the level Research Station in the Marine campaign Wine does a
large load of SRGB texture copies, causing d3d to run out of memory. This
eventually causes the error "fixme:d3d_shader:shader_glsl_validate_link Program
611 link status invalid. " and then Wine proceeds to dump the current GLSL info
to console (among other things).
To note, graphics hardware is a GTX 460 (768).
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