[Bug 23882] New: AvP hangs/crashes with GLSL out of memory.

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Aug 2 16:13:41 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=23882

           Summary: AvP hangs/crashes with GLSL out of memory.
           Product: Wine
           Version: 1.3.0
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: mblackwell1024 at gmail.com


While playing the level Research Station in the Marine campaign Wine does a
large load of SRGB texture copies, causing d3d to run out of memory. This
eventually causes the error "fixme:d3d_shader:shader_glsl_validate_link Program
611 link status invalid. " and then Wine proceeds to dump the current GLSL info
to console (among other things).

To note, graphics hardware is a GTX 460 (768).

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