[Bug 22857] Starcraft 2 Editor crashes when the "Data Editor" gets opened.

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Aug 3 20:51:18 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=22857


DJ Kehoe <dj_kehoe at yahoo.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |dj_kehoe at yahoo.com




--- Comment #10 from DJ Kehoe <dj_kehoe at yahoo.com>  2010-08-03 20:51:17 ---
Opening the Terrain Editor will freeze the program.

last terminal output:
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d_surface:surface_load_ds_location No up to date depth stencil location
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0xbd4d1f0) : pBox=(nil) stub

Opening the Data Editor crashes immediately.
last terminal output:
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L"mmdevapi.dll"
err:ole:create_server class {bcde0395-e52f-467c-8e3d-c4579291692e} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e}
could be created for context 0x17
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x3a6cd74,0x3a6cd78): stub
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x3a6ca18,0x3a6ca1c): stub
fixme:ntdll:NtPowerInformation semi-stub: SystemPowerCapabilities
fixme:exec:SHELL_execute flags ignored: 0x00000100
fixme:dxdiag:ProcessCommandLine /t unimplemented
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x3a6c834,0x3a6c838): stub

Tested on:
Ubuntu 10.04
wine-1.1.42

The main game works on my system, albeit very slowly.

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