[Bug 18146] EvE Online;Salvage Beams and Warp (or so i think) are rendered incorrectly and cause a FPS drop

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Aug 11 15:32:04 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=18146





--- Comment #32 from Carter Young <ecyoung at grandecom.net>  2010-08-11 15:32:04 ---
(In reply to comment #30)
> (In reply to comment #19)
> > Currently trying to unpack the .stuff files found in the EVE install directory.
> > My aim is to find the problematic shader (since there appears to be only one,
> > the salvager) and recreate a test case with it. Trying to find out what
> > instructions in the shader causes this fps drop.
> > 
> > So far though I havent had any luck. There seems to be some tools for the
> > windows platform:
> > 
> > http://www.eveonline.com/ingameboard.asp?a=topic&threadID=469080
> > 
> > http://eve-search.com/thread/496054/page/1
> > 
> > Has anyone tried to extract the contents of the files? Any luck?
> 
> 
> I can do that now, I will provide a directory listing and the steps I did to do
> it...

Attached Zip File to view stuff Archives.  Modifying the archive may be against
the EULA.  Please only view them so we can find the one that needs fixing...

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list