[Bug 22064] The Settlers 7 Demo fails to start

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Aug 23 18:48:33 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=22064





--- Comment #46 from mc <winehq at ukeer.de>  2010-08-23 18:48:32 ---
(In reply to comment #45)
> There's something weird going on though; if +relay is enabled, there's one such
> exception which isn't caught by the program and generates the "serious error"
> dialog, causing that thread to be terminated.  I wonder if there's something

Ive just checked out master from git and built:
wine-1.3.1-68-g70d8fce

I cannot reproduce any crashes anymore, i trashed my ~/.wine directory, and let
steam re-instate S7 (not by re-installing the game, but by installing some dx,
the UGL and some third component).  Afterwards i started S7, it did fetch some
Update (to UGL, not to S7, i'd believe) and then i see the red box for a very
long time (which, to me, indicates some progress, since the last attempts
canceled the red box pretty fast).  I tried also some WINEDEBUG, but had
trouble finding something; i also disabled +relay for now, since only logging
into steam generated like 500MB logs and lasted 10 minutes.  I think ill try
something different tomorrow to get another +relay log.

Any suggestions on what to look for or how to find the spot which is troubling
us will make me look more enthuastic after whats wrong tomorrow

The Proble which is bugging me now is this: 
2010-08-24 01:44:25 [  71] [DEBUG ] PatchDownloader2.cpp (358) : current
version 0002
2010-08-24 01:44:25 [  71] [DEBUG ] PatchDownloader2.cpp (436) : I have the
latest version, no need to patch
fixme:secur32:schan_InitializeSecurityContextW Using hardcoded "NORMAL"
priority
err:ntdll:RtlpWaitForCriticalSection section 0x33e5e8 "?" wait timed out in
thread 003f, blocked by 0042, retrying (60 sec)
fixme:secur32:schan_InitializeSecurityContextW Using hardcoded "NORMAL"
priority
fixme:secur32:schan_InitializeSecurityContextW Using hardcoded "NORMAL"
priority



> Oh, and before I forget - I have a full version of the game.  From what I know,
> the demo uses the same launcher and DRM though, so my findings should be
> relevant to it as well.

<aol/>, steam version.
 -mc

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