[Bug 10495] Wine should support PulseAudio

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Dec 7 16:51:35 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=10495

--- Comment #272 from Ben Shadwick <benshadwick at gmail.com> 2010-12-07 16:51:33 CST ---
> I don't think we're interested in what games - or even how many - are affected
> by this bug. The problem is known; the current "solution" (winepulse) is not
> considered favourably. Other workarounds (padsp, "Emulation" mode for Hardware
> Acceleration in ALSA module) work variably. The most RELIABLE option at the
> moment for users is to remove or disable pulseaudio and switch to winealsa.
Unfortunately, while it may be the most *reliable* option, hobbling one's OS
installation (by mucking with pulseaudio) in order to increase compatibility
with a single application (Wine) is nowhere near an *ideal* solution.

I am confident that the shortcomings of winepulse could and would be quickly
overcome if it were actually brought into the official Wine codebase. This has
supposedly been blocked from happening for years now because of some magical
OpenAL-based audio back-end for Wine that has not yet materialized.

I find it completely baffling that end users are being denied additional
user-friendly options (winepulse) in the official codebase due to the existence
of even less ideal solutions (hobbling pulseaudio installation/operation)
combined with a nonexistent and unproven idea for another solution (OpenAL
back-end). This goes doubly when considering that Wine currently has
first-class support for 5 (FIVE!) other Linux audio APIs.

Even as-is, winepulse is a HUGE improvement for me over Wine's ALSA back-end on
Ubuntu for games like Baldur's Gate, where the beginnings of a lot of the sound
effects were getting horribly cut off.

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