[Bug 10495] Wine should support PulseAudio

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Dec 7 18:02:05 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=10495

--- Comment #274 from Raymond <superquad.vortex2 at gmail.com> 2010-12-07 18:02:03 CST ---
(In reply to comment #269)
> Here (Ubuntu 10.10 64bit), "The Elder Scrolls - Oblivion" is also affected by
> this bug. Without WinePulse, there is no possibility to get sound in the game's
> menu and when loading a previously saved game. Strangely sound works with ALSA,
> when a new game is started, but this is not sufficient.

since pulseaudio cannot be removed in ubuntu 10.10 anymore, winealsa is using
pulse device instead of dmix/dsnoop.

may be there is some impact on wine using pulse plugin when PA no longer
reported underrun 

http://git.alsa-project.org/?p=alsa-plugins.git;a=commit;h=c20d516e229620129ee20175d8fee8511cc3a4bd


may be this game also need multiple waveoutopen similar to lemmix bug#22880

bug#19523

can you open bug and provide wine log with WINEDEBUG=+wave when you using
winealsa ?

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