[Bug 24928] WoW 4.x D3D: Water Detail and Sunshafts cannot be enabled fully in d3d9

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Dec 7 20:56:40 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=24928

--- Comment #33 from Rodd Snook <rodd.snook at gmail.com> 2010-12-07 20:56:39 CST ---
In addition to my previous comment, I've updated to nvidia beta driver
260.19.26 and still unable to set liquid detail levels "Good" or "Ultra". The
given message by the game is "update your graphics card driver".

A clean Windows XP install with nvidia 260.99 driver allows all settings for
both sunshafts and liquid detail, so it's not a lack of card capabilities.

I'll attach gx.log files for both Windows and Wine runs. The Windows one is
somewhat longer, I think due to me changing resolution during the game run. The
primary difference seems to be that on Windows an nvidia-specific API is
detected and used.

Windows has
> NVAPI: 1
> ISceneBegin: Retrieving NvAPI depth surface handle (00000003, status == 0)!
>  CGxDevice::D3d9AdapterID(): RET: 1, VID: 10de, DID: 402, DVER: 6000e.c17d3
>  CGxDevice::D3d9AdapterID(): RET: 1, VID: 10de, DID: 402, DVER: 6000e.c17d3
>  Preparing to create sample-able depth buffer texture:
>      DepthCache is supported!
>      Format:        INTZ
>      FormatResolve: Unknown

Wine has only
> NVAPI: 0

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