[Bug 22466] Zombie Driver: graphical glitches when using hardware vertex shaders

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Dec 7 21:35:45 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=22466

--- Comment #4 from GyB <gyebro69 at gmail.com> 2010-12-07 21:35:44 CST ---
I've just retested the game with Wine-1.3.8. The game is patched to the latest
1.2.2 version.
It seems the installer of the latest patch takes care of registering the MS
VC++ component correctly, so there was no need to additional 'winetricks
vcrun2008' (but it didn't hurt either). 
Only openal32.dll must be set to native to start the game without crashing. The
rest of the requirements (Physx, directx libraries) are taken care by the
installer.

Btw. the issue is still there with 1.3.8 (zombies in wrong colors and dark
lines across the screen).

Nvidia 7600 / driver 260.19.21

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