[Bug 24271] Oblivion loses sound during gameplay

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Dec 14 03:20:51 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=24271

--- Comment #13 from Fernando <fernandocarvalho1987 at hotmail.com> 2010-12-14 03:20:49 CST ---
(In reply to comment #12)
> (In reply to comment #8)
> > Created an attachment (id=32211)
 --> (http://bugs.winehq.org/attachment.cgi?id=32211) [details] [details]
> > terminal output wine-1.3.8 with OSS only
> > 
> > More trouble in wine 1.3.8
> > Even when using OSS, there is no sound at all during the gameplay.
> > 
> > System used: Linux 2.6.32-25-generic Ubuntu-10.04 i686
> 
> does not look like you are using oss
> 
> 
> 
> fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x13d448,0x13d3a8): stub
> 
> 
> fixme:quartz:DSoundRender_GetWritePos Delta too big -57/50, overwriting old
> data or even skipping
> fixme:quartz:DSoundRender_GetWritePos Advancing 15300 bytes
> fixme:quartz:DSoundRender_GetWritePos Delta too big -59/50, overwriting old
> data or even skipping
> fixme:quartz:DSoundRender_GetWritePos Advancing 18544 bytes

I forgot to tell that this post is using ALSA.
I used the default wine. This execution happened in a clean WINEPREFIX.

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