[Bug 24271] Oblivion loses sound during gameplay
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Dec 16 19:10:52 CST 2010
http://bugs.winehq.org/show_bug.cgi?id=24271
--- Comment #21 from Raymond <superquad.vortex2 at gmail.com> 2010-12-16 19:10:51 CST ---
(In reply to comment #16)
> Enabling or disabling the use of hardware
> acceleration is right in winecfg.
No, winealsa.drv/dsoutput.c also use "default" device and "default" device is
"pulse" in Ubuntu 10.10
http://source.winehq.org/git/wine.git/?a=blob;f=dlls/wiealsa.drv/dsoutput.c
if you are using "hw" , you should see the following in the log when
WINEDEBUG=+dsalsa
trace:dsalsa:DSDB_CreateMMAP mmap'd buffer is a direct hardware buffer.
when using pulse which belong to SND_PCM_TYPE_IOPLUG (ALSA type 28) and pulse
plugin does not support mmap access
trace:dsalsa:DSDB_CreateMMAP mmap'd buffer is an ALSA type 28 buffer
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