[Bug 14717] resampled sound is horrible

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Dec 22 21:53:09 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=14717

--- Comment #64 from Raymond <superquad.vortex2 at gmail.com> 2010-12-22 21:53:08 CST ---
(In reply to comment #58)
> (In reply to comment #55)
> > your change is mainly because jack server only support FLOAT when mixing
> > 
> > The major problem of your patch is removing those 8bits/16bits mixing for
> > winealsa.drv and wineoss.drv and change the default sample rate to 48000 since
> > most dsound or ds3d application use 11025Hz, 22050Hz and 44100Hz
> 
> Well, i'm starting to think you are a troll. You seem to produce more and more
> meaningless BS.
> The patch is not about jack at all, i don't think it makes much sense to use
> directsound with jack. Alexander only found a clever way to capture/analyse the
> dsound output with jack.
> The comment about 8/16/alsa/oss i don't understand.


foobar2000 or any media player which play a single audio stream is not suitable
for testing dsound 's mixing of software secondary buffers

if you want good sound quality when listen music , it should bypass kernal
audio mixer (i.e. jack server) 

The test case should be those interactive games where you can hear the voice of
the remote player and the sound effect of the game immediately without any
noticable latency

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