[Bug 24877] Baldur's Gate 1: Transparency rendering broken

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Dec 31 04:07:20 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=24877

--- Comment #13 from Dennis Schridde <devurandom at gmx.net> 2010-12-31 04:07:19 CST ---
I cannot test this at the moment, because my Wine cannot start BGMain2.exe from
Baldur.exe:
---
err:virtual:map_file_into_view failed to set 00000007 protection on file map,
noexec filesystem?
err:virtual:NtMapViewOfSection map_file_into_view 0x50000000 a0000 000000000
failed
err:dplay:DPLAYX_ConstructData : unable to map static data into process memory
space (5)
err:module:attach_process_dlls "dplayx.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\Black Isle\\Baldur's Gate\\BGMain2.exe" failed, status c0000142
---

However, the following should help to make the DirectDrawRenderer workaround
apply to Baldur's Gate only:
---
cat << EOF >> ~/.wine/user.reg
[Software\\Wine\\AppDefaults\\BGMain.exe\\Direct 3D] 1293789462
"DirectDrawRenderer"="gdi"

[Software\\Wine\\AppDefaults\\BGMain2.exe\\Direct 3D] 1293789705
"DirectDrawRenderer"="gdi"
EOF
---

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