[Bug 21627] Black surfaces on sims 3 characters
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Feb 7 20:39:02 CST 2010
http://bugs.winehq.org/show_bug.cgi?id=21627
Vitaliy Margolen <vitaliy at kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|-unknown |directx-d3d
Version|unspecified |1.1.38
--- Comment #2 from Vitaliy Margolen <vitaliy at kievinfo.com> 2010-02-07 20:39:02 ---
commit bef792f5ff2cd87db98b58acb182123ef76be6e6
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Feb 1 13:52:55 2010 +0100
wined3d: Handle zero-length vectors for WINED3DSIH_NRM.
Unfortunately there's no reliable way to generate infinity in GLSL, but a
sufficiently large value will probably do. The important part of the patch
is
that we don't generate NaN, because that will keep propagating through the
entire shader.
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