[Bug 21627] Black surfaces on sims 3 characters

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Feb 7 20:39:02 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=21627


Vitaliy Margolen <vitaliy at kievinfo.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
          Component|-unknown                    |directx-d3d
            Version|unspecified                 |1.1.38




--- Comment #2 from Vitaliy Margolen <vitaliy at kievinfo.com>  2010-02-07 20:39:02 ---
commit bef792f5ff2cd87db98b58acb182123ef76be6e6
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Feb 1 13:52:55 2010 +0100

    wined3d: Handle zero-length vectors for WINED3DSIH_NRM.

    Unfortunately there's no reliable way to generate infinity in GLSL, but a
    sufficiently large value will probably do. The important part of the patch
is
    that we don't generate NaN, because that will keep propagating through the
    entire shader.

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